Agagames - narrative audio quests with a non-linear plot

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Let’s get straight to the point. We are Aga Games team. And since you are here, you have at least heard this name once. Most likely you want to know more about us.

And now let’s cover all the questions. The first one - "Who are they at all?" - seems to be answered. Let's move on to the next one: “What kind of project is this?”. Aga Games is a project dedicated to audio quests. Sounds difficult, I guess? Then let’s explain. An audio quest is a game in which you are the main character. You are given a game with a specific scenario (and our content is regularly updated), this scenario is not simply voiced, but highly qualified, so that you can feel the whole atmosphere of the plot. And here you are already in the script. In the middle of actions. You are in the game. And how your story goes, depends on your choices. Do you prefer a forceful solution to the conflict or do you prefer to agree peacefully? Or you confuse your opponent by agreeing first and then knocking him out, when he lets the guard down? This is what a non-linear plot is.

Let‘s take for example an audiobook. You listen to it, chapter after chapter, you get involved. But you know that this is a book that has only one ending, the plot is linear. And now imagine that at some point you make a decision that changes the plot considerably.

Accept the stranger’s offer and get involved in a story, or turn him over to the police, and the story will go on differently?

Behave quietly and polite or arrogantly and defiantly?

At some point, even the most insignificant choice (for example, the name of the bouquet of flowers that you choose as a gift to an attractive lady) will have consequences.
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We suggest you to try. You can (relaunch) re-run each audio quest several times, and with each new choice, a new narrative will be waiting for you. And that is not all.